This is RITHEESH R
  GAME DEVELOPER | GAME PROGRAMMER.

  PORTFOLIO

To view all my projects and my codes please do visit my GitHub Profile.
  • Github
  • To view my demo videos and all Certifications please do view my posts on LinkedIn Profile.
  • LinkedIn
  • MY PORTFOLIO :

    RECENT ON PROCESS PROJECT :



    • KART RACING - a Racing Game by RITHEESH






    PROJECTS DONE :

    1) MONKEY REACH HIGH - a 2D Infinite Jumper Game :

    2) ZOMBIE SMASHER - an Infinite Tanker Runner Game :

    3) ROCK PAPER SCISSORS - a simple 2D Game :

    4) KNIFE HITTER - A simple knife throwing game :

    5) CUBY CUBY - A simple 2D game :

    6) 2D ADVENTURE - A 2D Platformer Game Similar to Mario :

    7) ROLLER MADNESS - a 3D Roller Ball Game :

    8) BOX SHOOTER - a Simple Shooter Game :

    9) GOBLIN WARRIOR - a Action Warrior Game :


    MY BEST GAME :
    • SUPER NINJA WARRIOR
    ABOUT SUPER NINJA WARRIORS GAME :
    • You are a Super Hero. Play as a Super Ninja Warrior with Super powers like Thunder power, Fireball power, Ritual Flame power and 3 types of Sword Attack. Your goal in this game is to Save the World from Evil's like Zombie's, Shadowkon's, Skeleton King and finally the Lord Of Evil ( Evil Boss ). In order to save the world you must find the Load Of Evil and kill him by using all your super powers.
    • This Game consists of two phases Rescue Town and Graveyard Clash.
    • In Rescue Town, a full city will be haunted by Evil Zombies, Evil Shadowcon's , Skeleton King you must fight with all of them and finally reach the Lord of Evil and kill him to Save the haunted city back to normal.
    • In Graveyard Clash, there will huge amount of Evils waiting for a rival battle, You must fight with all those evils using your super powers and finally kill the Lord of Evil to win the battle and save the world.


    MY PUBLISHED GAMES :

    About Me

    • Game Developer with Excellent Knowledge in Unity.
    • Game Programmer with solid understanding in C# who can write fully scalable, flexible, independent and efficient code.
    • Vast experience in creating more than 70projects and 30games in both 2D and 3D with familiarity in level design and planning.
    • Experience in game physics, particle systems, AI, game mechanics, animation for 2D sprites and 3D models in Unity.
    • Applied and practical knowledge of OOPS and Data Structure.
    • If given a opportunity, will love to work with a engaging team.
    • Next Goal is towards VR & AR.

    Contact

  • Email
  • Give me feedback about my games or about anything that you want to share with me here, or just drop a mail directly to me by CLICKING HERE